我就说平时扣扣嗖嗖的阿里啥时候变大方了,大家测一下就知道了
Qoder今天开始免费用的Qwen3.8-flash,居然没排队,用了一下推测应该是超级量化降智版,
思考很短,很多稍复杂的任务无法完成,测试题也过不了,大家别上当,跑去浪费时间
我想着免费的肯定被蹬爆, 不是429就是卡到爆
结果是用降智的方法
佬儿 有提示词嘛 我试试公司给买的qwen3.8-flash
用 Three.js 创建一个完整的中世纪城堡与农田村庄 3D 微缩场景:圆角石边方形底座,城堡在后方高处、村庄居中、农田在前方及两翼,前低后高;第三人称拖拽旋转、滚轮缩放,场景内无多余 UI;3渲二卡通风格、干净材质、清晰描边、柔和分层配色。城堡含主楼、雉堞、角楼、吊桥;村庄含半木构房屋、茅草屋顶、集市、铁匠铺;农田含麦田、栅栏、稻草人。要有旗帜飘动、风车水车转动、炊烟、麦浪、树摇等细腻动效;Q 版像素骑士和农夫带低帧动画和软阴影;并实现晴/云/雨/雪与昼夜天气系统及 UI 控制。
画一个内容丰富的骑自行车的鹈鹕的动态SVG
等一下续集 看看恐龙哥的
workbuddy 国际版免费的 deepseek v4.1 flash 也是,纯浪费表情。不知道官方怎么想的,感觉弊大于利。
确实是拉完了,玩不起 ![]()
免费的坑太多了,还不如不用,真的恶心
这个不算太拉啊,比我那个Qoder中免费的Qwen3.8-flash强多了
阿里是这样的马老板的信用点也就只能刷个充电宝出来
现在怎么都流行挂羊头卖狗肉啊?这不纯骗吗?就是奥特曼带的好头。
因为没有监管,这些AI公司全部都野蛮生长,降不降智纯靠良心
tp是啥,请佬明示
还真是,完全没思考了,直接写代码,1m 就输出结束了。

金门大桥
ObjectiveBuild a visually stunning, high-fidelity 3D voxel-style simulation of the Golden Gate Bridge in Three.js.Prioritize complex visuals (not simple blocks), strong atmosphere depth, and smooth ~60FPS.Visuals & Atmosphere- Lighting: a Time-of-day slider (0–24h) that controls sun position, intensity, sky color, and fog tint.- Fog: volumetric-feeling fog using lightweight sprite particles; slider 0–100 (0 = crystal clear, 100 = dense but not pure whiteout).- Water: custom shader for waves + specular reflections; blend horizon with distance-based fog (exp2) so the far water merges naturally.- Post: ACES filmic tone mapping + optimized bloom (night lights glow but keep performance).Scene Details- Bridge: recognizable art-deco towers, main span cables + suspenders, piers/anchors consistent with suspension bridge structure.- Terrain: simple but convincing Marin Headlands + SF side peninsula silhouettes.- Skyline: procedural/instanced city blocks on the SF side to suggest depth.- Traffic: up to ~400 cars via InstancedMesh, properly aligned on the deck (avoid clipping). Headlights/taillights emissive at night.- Ships: a few procedural cargo ships with navigation lights moving across the bay.- Nature: a small flock of animated birds (lightweight flocking).Night ModeAt night, enable city lights, bridge beacons, street lights, vehicle lights, ship nav lights.Tech & Controls (Important)- Output MUST be a single self-contained HTML file (e.g., golden_gate_bridge.html) that runs by opening in Chrome.- No build tools (no Vite/Webpack). Pure HTML + JS.- Import Three.js and addons via CDN using ES Modules + importmap.- UI: nice-looking sliders for Time (0–24), Fog Density (0–100), Traffic Density (0–100), Camera Zoom.- Optimization: use InstancedMesh for repeated items (cars/lights/birds), avoid heavy geometry, keep draw calls low. page word using simple chinese and all code in a single html and can be opened directly with browser without need running local server
瓶中沧海
用WebGL(Three.jsr160CDN)创作一个体素微缩场景一-瓶中沧海:一艘多桅帆船在封闭于横卧玻璃瓶内的海洋上航行,输出为可直接在Chrome打开的单个HTML文件。
瓶与陈设:玻璃瓶身有菲涅尔边缘光与高光,软木塞+红蜡封+颈绳吊牌,搁在木托架上,置于木桌面(旁有旧书、黄铜望远镜),黄昏房间光氛围。瓶内海洋:体素浪面在GPU上起伏、浪尖泛白沫;水面以下是整体铺满的渐变深水体(无海床),半透明可透视--水底沉着宝箱(金光)、沉锚、双耳瓶、珊
瑚,气泡上升。珊瑚岛上有红白灯塔(旋转光束)、棕榈、暖窗小屋、码头与小艇、宝藏。帆船:三桅方帆+红纹主帆+全套索具,绕岛航行;浮力物理:四点浪高采样驱动升沉/纵摇/横摇,带船艏飞沫与尾迹。空中:六只海鸥盘旋,积云在鸟与桅杆之上,鲸鱼周期性跃身出水,浮标、鱼群、螃蟹点缀
一切元素严格封闭在瓶内,任何视角不得越出轮廓。交互:拖动环视(闲置自动恢复旋转)、滚轮缩放;按住Space掀起风暴--浪涌飞沫、瓶体在托架上摇晃而瓶内水面保持水平、闪电与乌云;延时摄影倍速(x4/x12/x1/暂停)驱动昼夜流转:太阳月亮移动、
黎明正午黄昏子夜四段天色、子夜星空,夜晚灯火热光
更浓。
技术:InstancedMesh体素批渲染+自定义 shader玻璃、水面顶点位移),目标60FPS。






